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Perk Restriction Types

Status
Active
Version
0.3
Effective date
2026-07-11
Change history
  • 0.32026-07-11: Added pick limits as a perk restriction type.
  • 0.22026-07-11: Aligned terminology to the rendered "Duplicate Limit" wording.
  • 0.12026-07-11: Initial draft.

Some balancing pages include perk restrictions that go beyond a simple allowed or banned list. A perk can be allowed on its own, but still become illegal when it is paired with another perk, repeated by another player, or chosen together with too many perks from the same limited group.

This page explains three restriction types: pick limits, duplicate limits, and combo bans.

An allowed perk is not always the same thing as an allowed build.

For example, on a balancing page, both Call of Brine and Eruption may appear as allowed killer perks. However, if the page also says that Call of Brine + Eruption is a banned combination, the killer may not use those two perks together in a build.

Similar restriction may apply to survivor perks. Decisive Strike may appear as an allowed survivor perk, but if it is also subject to a team-level duplicate limit, only the allowed number of survivors may bring it in the same match.

A pick limit controls how many perks may be chosen from a specific group.

For example, a balancing page may allow several exhaustion perks, but say that each survivor may only bring one perk from that group.

  • Legal: A survivor brings Dead Hard
  • Legal: A survivor brings Balanced Landing
  • Illegal: A survivor brings both Dead Hard and Balanced Landing

Pick limits can apply to killer perks or survivor perks. For killers, the limit is checked against the killer’s own build. For survivors, the limit is checked within the listed scope, such as one survivor, one duo, or the whole survivor team.

A duplicate limit controls how many times the same perk may appear within the rule’s scope.

In Duo+Duo, survivor duplicate limits often apply inside each duo. If a page says that duo partners may not repeat survivor perks, then the two players in the same duo cannot bring the same perk.

Suppose duplicate limits apply to each duo, and they apply to all perks. The survivor teams are Duo 1, with Player A and Player B, and Duo 2, with Player C and Player D.

  • Legal: Player A brings Iron Will, and Player B brings Dead Hard
  • Legal: Player A brings Sprint Burst, and Player B brings Fixated
  • Illegal: Player A brings Lithe, and Player B also brings Lithe
  • Legal: Player A and C bring Sprint Burst, and the others don’t bring it

Illustration: duo duplicate limit (no repeated perks within a duo)

In this case, your build’s legality depends on your duo partner’s build. It does not depend on the other duo’s builds.

A combo ban means that specific perks cannot be used together.

Example:

Suppose Call of Brine and Eruption are listed as allowed perks, and the same page also names them as a combo ban.

  • Legal: a build with Call of Brine, but not Eruption
  • Legal: a build with Eruption, but not Call of Brine
  • Illegal: a build with both Call of Brine and Eruption

Illustration: killer combo ban (Call of Brine + Eruption)

Combo bans can apply to one player’s own build or to a group of players, depending on how the rule is written on that balancing page.

For killer perks, this is straightforward: a combo ban always applies to the killer’s own build. For survivor perks, it may apply to one survivor’s build or to the builds of multiple teammates, depending on the restriction’s scope.

The scope of a restriction tells you where the rule is checked.

For killers, the scope is always the killer’s own build. For survivors, the scope may be one individual survivor, one duo, or the whole survivor team.

Scope changes what other builds you need to compare against.

Specifically, a survivor restriction with an individual scope only checks one survivor’s own build. A duo-scoped restriction checks the two builds in that duo together. A whole-team restriction checks all survivor builds together.

For Duo+Duo survivor rules, a restriction may apply to your own duo rather than to all four survivors. In that case, you only need to compare your build with your duo partner’s build. The other survivor duo follows the same rule within their own duo.

The examples below show how the same restriction type changes depending on its scope.

  • Scope: Killer
  • Restriction type: Combo ban

This works like the Call of Brine + Eruption example above.

For the killer player, combo bans and pick limits serve essentially the same purpose. Both prevent specific perk combinations from being used together, even if each perk is allowed on its own.

  • Scope: One survivor
  • Restriction type: Combo ban

This works the same way as a killer combo ban, but it applies to one survivor’s own build.

Suppose Deliverance and Unbreakable are listed as allowed survivor perks, and the same page also names them as a combo ban for one survivor.

  • Legal: A build with Deliverance, but not Unbreakable
  • Legal: A build with Unbreakable, but not Deliverance
  • Illegal: A build with both Unbreakable and Deliverance

Illustration: combo ban for one survivor (Deliverance + Unbreakable)

  • Scope: Duo
  • Restriction type: Combo ban

Suppose a 1v4 Duo+Duo balancing page lists Sprint Burst and Decisive Strike as allowed perks, and also names them as a combo ban for each duo.

  • Legal: You bring Sprint Burst, and your duo partner uses a build without Decisive Strike
  • Illegal: You bring Sprint Burst, and your duo partner uses a build with Decisive Strike
  • Illegal: You bring both Sprint Burst and Decisive Strike
  • Legal: You bring Decisive Strike, and a survivor outside your duo brings Sprint Burst

Illustration: combo ban for a duo (Sprint Burst + Decisive Strike)

This works like the Duo+Duo example in the Duplicate Limit section above. If the restriction applies to each duo, the same perk cannot appear more than once within your duo.

Example 5: Combo Ban for Whole Survivor Team

Section titled “Example 5: Combo Ban for Whole Survivor Team”
  • Scope: Whole survivor team
  • Restriction type: Combo ban

Suppose a 1v4 Quartet balancing page lists Sprint Burst and Decisive Strike as allowed perks, and also names them as a combo ban for the whole survivor team.

In this case, the restriction is checked across all four survivors.

  • Legal: You bring Sprint Burst, and no survivor brings Decisive Strike
  • Legal: You bring Decisive Strike, and no survivor brings Sprint Burst
  • Illegal: You bring Sprint Burst, and one of your teammates brings Decisive Strike
  • Illegal: You bring both Sprint Burst and Decisive Strike

Illustration: combo ban for the whole survivor team (Sprint Burst + Decisive Strike)

Example 6: Duplicate Limit for Whole Survivor Team

Section titled “Example 6: Duplicate Limit for Whole Survivor Team”
  • Scope: Whole survivor team
  • Restriction type: Duplicate limit

Suppose a 1v4 Quartet balancing page says that survivor perks may not be repeated across the whole survivor team.

In this case, the same perk cannot appear more than once among all four survivors.

  • Legal: Player A brings Iron Will, Player B brings Dead Hard, Player C brings Sprint Burst, and Player D brings Bond
  • Illegal: Player A brings Lithe, and Player B also brings Lithe

Illustration: duplicate limit for the whole survivor team (no repeated perks across all four survivors)